Category: Worldbuilding

Realism and Consequences

I’ve always liked and appreciated worlds and stories that maintained a realistic feel. Now, when I say ‘realistic’ I don’t meant ‘set in modern day or a retelling of history,’ although I do enjoy both. My definition of realism in fiction (and the one I’ll be exploring in this post) is that things follow a logical and reasonable line of causes and effects. Basically, everything that is and happens in the world needs a reason and it has to be consistent with the rules the world established early on and anything added or removed will have consequences for the world. This definition means that a story could be set in a fantasy world, but it could still be ‘realistic’ and could have ‘realistic’ magic.

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